![]() ![]() These are pretty interesting as the more eggs you pick up, the better the strength of the power-up. These eggs grant racers a power-up in the form of things such as shields, speed boosts, or even a jump ahead into a black hole. You also have the various pick-ups, called Magic Eggs. ![]() Races themselves are pretty bog-standard with semi-dynamic tracks where hazards may or may not lurk around certain corners. Now, you aren’t all racing on the same track at the same time but it is pretty fun to try to get as far as you can without being eliminated in your bracket. Each one is a bracket of 64 racers where the number dwindles down from one race to the next. The only place where this game shines is in its Chocobo GP exhibitions which are set up as a karting battle royale of sorts. Then there’s the Multiplayer mode which, good luck finding a match as no one even plays it online. You’re mostly paying for the racers here. The other modes to play don’t really warrant purchasing the game at all as they’re just filler to make your $50 feel slightly justified. There is very slight variation here or there but the majority of it is just, meh. ![]() I found it to be extremely repetitive as the story is broken into 9 chapters where you basically race the same track twice over before moving to the next one, rinse, and repeat. Story Mode has you race through the game’s “campaign” as you unlock new racers, tracks, and themes for your home screen. I’ve got to say, for the $50 price tag, this game severely underdelivers on all fronts. If you purchased the “full experience” you get access to the game’s Story Mode, Time Attack, Series Races, Custom Races, and Multiplayer. Chocobo GP’s gameplay, while offering its own spin on some things, is a copy and paste of the leading karting games currently available. ![]()
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