![]() The rogue bosses and cultists are another story. I tend to find fighting Reshala easier than fighting Glukhar. Reshala, like Glukhar, offers a lot of potential gear but at a lower risk. Customs provides plenty of challenging combat, whether it be Reshala (the main map boss), the Ex-USEC rogue bosses, cultists, or other PMCs expect high amounts of enemy contact. Capable of dropping loot worth millions of rubles. Unlike Reserves marked rooms, this marked room is much more profitable. As the lovely Tarkov player that I am, I found and proudly displayed all of the Labs keycards on the last wipe.Īnyway, the map also consists of its own marked room. Last wipe, I managed to find a “red keycard” in one of these dynamic spawns. Meaning that it consists of specific spawn locations that have the potential to spawn any item in the game. It is reliable, fun, and provides good to high-tier loot depending on how fortunate and prepared you are. The first map I ever learned how to play was Customs. Reserve would be ranked high on older versions of Tarkov because the overall loot was better. Tons of locked doors are present on this map behind each one are different types of loot, but only some are worth buying. These rooms give decent loot however, I do not believe they are worth the trouble. The map also includes three marked rooms, two of which you can purchase keys for at the flea market, and one that you must either find or trade for. Killing the whole lot will earn players tons of experience and tons of loot in the early wipe, killing Glukhar and his goons can set you up for a whole day's worth of gear if you can kill them all. In order to defeat Glukhar, you must kill him and his six followers, who are decently to heavily armoured and deadly accurate. Whether it be “the bunker” raiders or the Reserve’s boss, Glukhar. Plenty of Scavs are scattered across the map, giving players some annoyance, but there are much bigger problems to handle on Reserve. Reserve is a large map and can have up to 12 players on it in one session. However, this “potential” comes mainly from combat. ![]() ![]() “The secret Federal Reserve Agency base” has great raid potential. Otherwise, do not risk good equipment raiding on this map if it is not necessary.Īn image of Reserve with the observatory in the background I would advise players to only play this map when they are messing around, looking for quick loot, and doing tasks or quests. Tagilla is a good method for players to farm PPBS ammunition, as he is relatively easy to kill. I only play Factory as a player-Scav to kill PMCs and obtain free gear otherwise, there is no true point in playing this map unless it’s for quick tasks. The boss of this particular map is named “Tagilla,” who is on the easier spectrum of Tarkov bosses. This is not enough reasoning to convince logical players to risk their inventory for poor potential loot. A small amount of loose loot is present, along with one safe in the third-floor office area. ![]() Sadly, the loot available on the map is minimal players only venture to this map in search of PVP or quests. Players can expect close-quarter combat with high intensity. Factory is the smallest map in Escape from Tarkov. ![]()
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